Need advice - motioncontroller managment
I actually a bit lost when trying to configure my own VR pawn (using HTC Vive and controllers). I want to set up some basic actions like pick up /drop some items, drag some others, and point-to-target teleport system. Most fo them are integrated in the VR default project since 4.13, and i found others in a vr examples project on various forums.
However I'm facing problems when trying to regroup all these functions into one single pawn : some devs used to directly attach motioncontrollers (and associated meshes) to the pawn, while others used to spawn both controllers as begin play event, and manage them through another blueprint (called BP_MotionController in the VR default scene). What is your opinion about the best method to use ? Is any of those lighter in terms of ressources needed ? I'm a bit lost, it's hard for me to decide by myself as I'm relatively new to VR and specifically optimization (and btw it's getting hard for me to write such a pawn).
Thanks a lot for your advices !
asked Sep 28 '16 at 02:19 PM in VR
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