Attached Actor not following Poseable Mesh socket
Hello there! I have set up a robotic arm as poseable mesh to rotate single bones on key press and I want it to be able to pick up actors in my scene and move them around. I already created a socket in the skeleton and used the "Attach actor to component" node to make the actor follow the socket.
That makes the actor snap to the socket (as expected). But then the actor just freezes and does not follow the socket as I move the poseable mesh.
There are no other influences on the actors transforms (even Physics disabled) and it is set to moveable. I doubt that this is just a bug. So can you tell me what might cause this problem or how to resolve it?
You are using something that is deprecated, so it probably won't work. Would you be okay with using physics? if so a Physics handle would work great. Otherwise I would suggest making sure that your mesh is in a blueprint and that it is the root component. (if it isn't, in the top left tree view drag your mesh over the root scene component to make it the parent)
answered Sep 28 '16 at 07:43 PM
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