Lock camera Z axis of third person camera
Could you teach me how to lock the third person camera's Z axis when the player jump? But I need to keep X and Y axis as usual following the player. I thank you so much. (I was very tired to fix this issue).
asked Sep 28 '16 at 06:26 PM in Using UE4
I was able to achieve this effect in the third person BP content example. Open the ThirdPersonCharacterBP and add what is in the screenshot to your character. The timeline is so that it lerps 0 to 1 over a second and is a smooth camera transition. I collapsed a couple nodes into the node named "SetCameraCar" here is what that looks like.
Let me know if that helps,
answered Sep 28 '16 at 10:01 PM
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