Is it possible in blueprints to modify which PlayerStarts are selected?
I know about FindPlayerStart and ChoosePlayerStart in the c++ code. I was wondering if this can be done in blueprints?
asked May 29 '14 at 03:27 PM in Blueprint Scripting
Those functions are not exposed to Blueprint so you can't it seems whole gamemode respawning code is not accessible via blueprint. Most likely you will need to create your own respawning code in blueprint
answered May 29 '14 at 03:41 PM
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