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Is it possible in blueprints to modify which PlayerStarts are selected?

I know about FindPlayerStart and ChoosePlayerStart in the c++ code. I was wondering if this can be done in blueprints?

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asked May 29 '14 at 03:27 PM in Blueprint Scripting

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ShirtyKezRat
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avatar image ShirtyKezRat May 29 '14 at 03:34 PM

Oh, I just found EventPostLogin i'm assuming this might be a good starting point,

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Those functions are not exposed to Blueprint so you can't it seems whole gamemode respawning code is not accessible via blueprint. Most likely you will need to create your own respawning code in blueprint

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answered May 29 '14 at 03:41 PM

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Shadowriver
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avatar image ShirtyKezRat May 29 '14 at 06:00 PM

It's seems that is the case. I tried using the PostLoginEvent but it seems the the c++ code just overides any possesing you might do there. Probably have to have stuff done in BeginPlay including cleaning up what the basic spawn system does... Better do it directly in C++...

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