CineCameraActor Tick isn't firing

Hello,

I am not sure if this is a bug but for some reason when creating a CineCameraActor and putting a PrintString in the event tick, I am not getting any debug output to the screen when I play the level. Creating a regular CameraActor in the same way will output the default Hello text.

Has any one run into this and is there anything else I could check to resolve this issue?

Thanks in advance.

Okay, removing the duration connection and setting it back to 2 allowed it to show one instance of the “Hello” Text but it should be showing a constant stream of text which seems to work as intended with just a regular CameraActor Blueprint. This was actually just a small test of another issue I was having with a blueprint that was parented by the CineCameraActor class. It didn’t seem like the Tick was working correctly.

Just remove the green line (DeltaSeconds->Duration). And make sure to drag and drop the blueprint into the level.

-m

After removing the connection, keep in mind that Duration will need to have a value that is not 0

-m

I just tried it, and yes it does exactly the same as you mentioned. It is even worst, as it does the same thing at 4.12 :confused:

-m

Hey renardmf,

I just tested adding a cine cam actor and calling the default ‘Hello’ text through a Print String via the Level Blueprint, and did not get the same results. If you connect delta seconds to the duration, it will only print out a single line of text as it is the same as leaving the duration at 0.0.

If you set it to something like 5.0 the default ‘Hello’ should scroll through the screen as expected. Can you provide me with some screenshots or simple steps to make sure we are following the same process?

Thank you,

Hello Andrew,

As mentioned in the thread above I have since tried it without the delta time connection and just used implicit values like 2 and 5 with the same results. The CineCameraActor is only outputting “Hello” once and the regular CameraActor is outputting the expected stream of "Hello"s. I have attached screenshots of the setups for both actors which should be identical. The two blueprints were created by using the blue “Blueprint/Add Script” button on both of the actors. I am using UE 4.13.0.

Let me know if you need an additional information.

Thanks.

Thanks for the clarification and the screenshots as requested. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our new Public Issues Tracker.

UE-36625

Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.

Let me know if you have further questions or need additional assistance.

Cheers,