Render Target Preview NOT Displayed Accurately at Runtime.
I'm using a Scene Capture Component 2D + [Show Only Component] node in BP to remove everything but my character. Using the alpha channel of the Texture Sample node in the Material displays exactly what I want it to display, however when shown at runtime (through UMG) the transparency is not applied. What might I be missing?
Some images to show the setup:
Material Setup ^
Previewing Opacity Node, which makes it appear to be doing what I want... ^
What the Render Target is doing @ Runtime ^
and finally, what ends up rendering to UMG in-game. ^
asked Sep 28 '16 at 07:41 PM in Rendering
I think your issue is you are using HDR and then rendering that again which will wash out your color values. Try unchecking the 'HDR' checkbox within your Render Target Texture.
Let me know if you need further assistance.
answered Sep 28 '16 at 07:54 PM
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