Crash on material reference?
I'm trying to swap out a static meshes material at runtime like so...
It seems to work fine yet every now and again the game will crash on either SetMaterial lines and I cant seem to figure out why any suggestions?
asked May 29 '14 at 03:29 PM in C++ Programming
is this array
If not perhaps the materials / material instances are being garbage collected, leading to the crash :)
answered May 29 '14 at 05:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here