I’m trying to swap out a static meshes material at runtime like so…
if (Icons[i] != NULL && Objects[i] != NULL)
{
if (ObjectMaterialsDyn[i] != NULL && Objects[i]->StaticMeshComponent->GetMaterial(0) != NULL)
{
if (bHighlighted)
{
if (Objects[i]->StaticMeshComponent->GetMaterial(0) != ObjectMaterialsTransDyn[i])
Objects[i]->StaticMeshComponent->SetMaterial(0,ObjectMaterialsTransDyn[i]);
}
else
{
if (Objects[i]->StaticMeshComponent->GetMaterial(0) != ObjectMaterialsDyn[i])
Objects[i]->StaticMeshComponent->SetMaterial(0, ObjectMaterialsDyn[i]);
}
}
}
It seems to work fine yet every now and again the game will crash on either SetMaterial lines and I cant seem to figure out why any suggestions?