Changing folder names within content browser?

Hello, I recently decided to do a project based off of a bought product on the marketplace. However, when I go in to change the name of the main folder (content->InventorySystem) not only does it often create a copy of the original folders when I load the project again (usually), but it also removes my character controls and the map is removed unless I re-open the level. Can I get some help please? I just want to change the name of the original folder so I can base my project around and not have to move folders around and rename a bunch of folders and move items. This is my first time basing my project around another. I do not want to have to migrate into a third person template. Thanks.

Sometimes things go weird within content browser. I would say open the folder in windows explorer, and do whatever folders renaming, moving, and so as files moving.

Deleting blueprints and files, better to be made inside Unreal’s content browser, as it will show you if there is any connections between what you want to delete and the rest of the project.

-m

Created a new project based on the template, renamed base folder in windows explorer, loaded project for first time and it made a new map named untitled just like before.

Also, when I attempt to load the template map after this error, nothing is there except the boundary and sky.

if it is based on the “Blank” template, then yes, it is totally empty. You’ve to choose something else, if you want some visuals.

And Empty level, is the common behavior for Unreal, but it is not going to be saved unless you do so.

Renaming folders is fine as I mentioned before, but the “Content” folder MUST remain with the same name. In fact any UE project folder must remain with it’s name, but you can change any subfolders of those. What i mean, considering you’ve project named “MyProject”, you can’t rename any of those:

108920-ueprojectstructure.png

But you can rename any subfolder inside those folders.

I’m not attempting to change the Content folder name, just the folder names that come after. Or even the folders of items I add to content from my vault.

“I would say open the folder in windows explorer, and do whatever folders renaming, moving, and so as files moving.”

NO! NEVER! NO!

Just rename the folder in ue4, once its done “rightMouseClick” on the main content folder in ue4 > “Fix up redirectors” and let that run.
Close ue4, reopen it, done.

Another approach (which I like more) is to create a new folder, and then drag & move the content from the old folder to this new folder.
Again do the “Fix up redirectors” thing after it.

sometimes there are a few files left in the old folder, these need to be moved seperately. once you did that, smore fixing up redirectors.

Dont delete folders in the windows explorer unless you are 100% sure they are empty and dont contain redirectors.

well my way works for me, and I never recommended deleting files in windows explorer, because of dependencies.

-m

Just wanted to add to this, I agree with both. If you are not careful and delete items within the windows explorer I often received annoying warnings every time I opened or cooked my project. I usually delete and manage my folders very carefully within the content browser. I still sometimes get bugs where it doesn’t go away so that’s where i go into the explorer and remove it from there but that was after removing all references/dependencies in my project.

I cannot delete folders in the Content Browser, so I’m not sure how you’re doing that Luos?

Why can’t Unreal delete empty folders, or even better, rename a folder without making a duplicate empty one in the first place?

  1. I renamed folder pressing F2, and renaming, which also created an empty folder with the previous name of that folder.
  2. Selecting the old empty folder and choosing delete within Unreal, does absolutely nothing.
  3. Seems like explorer is the only way to do it.

That is because you had “dead” asset in that folder. Right-click the folder you can’t delete, select “Fix up redirectors” should get rid of those dead assets.

Btw that also happen because you didnt’ delete properly.

That’s the trouble/bug. Fix up redirectors with that folder selected does nothing. So I had to manually goto explorer delete the folder, reload unreal, and everything was fine.

I didn’t delete anything, I renamed a folder, and the content browser should not behave in his way unless there was some data it was still trying to reference. So yes, as others are also finding, the only way left to delete stubborn folders is explorer.

When you’re simply renaming a folder, all this is completely unnecessary.