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[Question] Make camera look at vector

Hi,

I've been looking around through the camera's functions in blurprints, and can't seem to find a function or method to do this.Is there a way to point a camera at a vector of another object, So that I can turn a camera to face an object..

For example, Get the 'target's vector, and then do Camera->LookAt->Target's Vector, All in blueprints..

Thanks!

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asked Mar 11 '14 at 02:55 AM in Blueprint Scripting

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ue4-archive ♦♦ STAFF
49.9k 3666 1995 9121

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You'll want to use the "Find Look at Rotation" node, and then plug in the players current position and the target. Then use the resulting rotation in a "Set Actor rotation" or node.

You can tweak this using timelines and lerps for smoother rotations, but this is the logic I've been using.

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answered Mar 11 '14 at 02:55 AM

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ue4-archive ♦♦ STAFF
49.9k 3666 1995 9121

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:55 AM

Thanks, I'll try that out! :)

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