How to make a UMG text box writable in game.
I can't seem to find how to make a text box writable if it's been set to read only in the Designer. In the event graph I can get "Is Read Only" but it doesn't look like I can set "Is Read Only".
By default I want it to be read only.
Should I use "Is Enabled" instead to achieve what I'm after?
Thanks for any help.
asked Sep 29 '16 at 02:16 AM in Blueprint Scripting
Setting the text box's Visibility to "Hit Test Invisible" when I want it read only, and then Visible to make it writable achieved the effect I was after.
Only problem with this approach is you can't copy the text in the text box.
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