Particle system initial color in hsv

Hello,

Is there a way I can set the initial color of particles in hsv rather than rgb, so that the color is always saturated and not so gray?

Kind regards,

Hey DJ_Lectr0 -

You can in fact set the HSV color from Cascade. It is a little cumbersome but still easy to get to. Pull up your color module in the Graph Editor and Right Click one of your set nodes (or only nodes if you are using a constant). Then choose “SET COLOR” you can then pull up the UE4 Color Picker which if you select Advanced Options has the HSV set options.

Thank You

Eric Ketchum

Thank you very much. But the problem is I use a Distribution Vector Uniform to get a random color. Using this I dont get this option.

Hey DJLectro0 -

Yes this is a known problem with the Uniform Distributions and we are looking into improving this in future releases.

Thank You

Eric Ketchum

Any word on this?
I basically wanted to just have some value variation. So my min and max were the same hue and saturation, just one was darker and one was lighter.
The problem is that the further apart they are (value only) the more crazy the random colors are.

I propose the axis locks being HSV axis locks.

I am in the similar situation. Wanting to randomize just Hue on a Distribution Vector Uniform.