Can you expose override lightmap resolution for static meshes to blueprints?

Hello,

Can you expose the override lightmap res stuff to blueprints? right now you can only get it but not set it. I would like to set it through the construction script and this is not currently possible :slight_smile:

Thanks!

I would like to add that it would be great to have the same added feature for Instanced Static Meshes as well (i.e. if they are going to support lightmaps in the future)

Just bumping this up as I still need this and havenโ€™t got a response yet.

Seconding this.

Yes please!

This would be useful.

Any one knows how to do it from C++ at least?