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Can you expose override lightmap resolution for static meshes to blueprints?


Can you expose the override lightmap res stuff to blueprints? right now you can only get it but not set it. I would like to set it through the construction script and this is not currently possible :)


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asked May 29 '14 at 06:56 PM in Blueprint Scripting

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avatar image HypnoticShark May 29 '14 at 11:27 PM

I would like to add that it would be great to have the same added feature for Instanced Static Meshes as well (i.e. if they are going to support lightmaps in the future)

avatar image HypnoticShark Jun 11 '14 at 04:32 PM

Just bumping this up as I still need this and haven't got a response yet.

avatar image JoeWintergreen Jul 24 '16 at 02:48 AM

Seconding this.

avatar image richardek Nov 02 '16 at 05:30 PM

Yes please!

avatar image PerfectGym VR Jan 18 '19 at 01:29 PM

Any one knows how to do it from C++ at least?

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This would be useful.

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answered Dec 30 '16 at 01:03 PM

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