Hi!
I’m creating many components inheriting from ActorComponents at runtime, And I wanted to move them between actors. Now, I know this is possible with SceneComponents, but I don’t actually need the transform, since I’m using these components for the data and functions rather than position, so I was hoping to save some performance there.
Is that possible or am I misunderstanding UE4 architecture and I have to use SceneComponents in this case?
If the latter, is there much of a performance impact in having, say, 2000-5000 SceneComponents as opposed to ActorComponents in a level ?
Thank you!