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Is it possible to implement Bluetooth in my project using Blueprints?

I looked over the ue4 documentation and didn't see anything on bluetooth.Is it possible to implement using blueprints?

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asked May 29 '14 at 07:13 PM in Using UE4

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Johnyboysiphone
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Bluetooth is not mentioned in engine source code (only Bluetooth address get on some iOS code), so definitely not via Bluetooth and you would need to do that C++. Engine got TCP/IP support so if you activate TCP/IP networking over Bluetooth you will have Bluetooth support in quicker way.

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answered May 29 '14 at 09:07 PM

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Shadowriver
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avatar image Johnyboysiphone May 29 '14 at 09:39 PM

what iam trying to achieve is setting up my game to connect to the icade.How would i go about doing this?

avatar image Ben Halliday STAFF May 29 '14 at 09:47 PM

Hey Johny,

Did this not answer your question about using iCade?

https://answers.unrealengine.com/questions/47960/icade-support.html

avatar image Johnyboysiphone May 29 '14 at 09:52 PM

it answered the key inputs i would use that corresponds to the button layout.Unless iam not understanding that the icade will automatically connect to the iPad and i don't need to implement the bluetooth connectivity.

avatar image Ben Halliday STAFF May 29 '14 at 10:59 PM

I'm not familiar with the iCade personally, but I would assume it connects to the device via Bluetooth. You wouldn't need the iCade to connect directly with the game, you would just need to set those key inputs in your game. The device will recognize those iCade inputs as key presses and translate them accordingly.

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