Is it possible to implement Bluetooth in my project using Blueprints?

I looked over ue4 documentation and didn’t see anything on bluetooth.Is it possible to implement using blueprints?

Bluetooth is not mentioned in engine source code (only Bluetooth address get on some iOS code), so definitely not via Bluetooth and you would need to do that C++. Engine got TCP/IP support so if you activate TCP/IP networking over Bluetooth you will have Bluetooth support in quicker way.

Hey Johny,

Did this not answer your question about using iCade?

what iam trying to achieve is setting up my game to connect to icade.How would i go about doing this?

it answered key inputs i would use that corresponds to button layout.Unless iam not understanding that icade will automatically connect to iPad and i don’t need to implement bluetooth connectivity.

I’m not familiar with iCade personally, but I would assume it connects to device via Bluetooth. You wouldn’t need iCade to connect directly with game, you would just need to set those key inputs in your game. device will recognize those iCade inputs as key presses and translate them accordingly.