Light looks randomly different in level streaming in packaged project.
Hi, I've encountered weird problem with light in my project.
All levels in project are loaded by streaming with usage of level instancing. In few levels static light looks different in editor and packaded project. More interesting thing is that in package game light difference is random.
Any idea what can cause this issue?
PiE: Stand alone 1: Stand alone 2:
asked Sep 29 '16 at 01:19 PM in Rendering
After testing in your particular test build I was able to determine that the issue was related to how your room was rotated (in particular room 4). There may be other factors that could be causing the issue but I don't think this is an issue with the engine. If you still believe that it is a bug with the engine, I will need steps on how to reproduce the issue in a blank project with minimal assets needed for the issue.
Thank you for your time,
answered Oct 11 '16 at 04:03 PM
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