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Packaging fail: Unknown error

Please help me, I can´t do a packaging:

 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.06s 75MB C:/Users/USUARIO/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/USUARIO/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/USUARIO/Desktop/Beta10 - copia de seguridad/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/USUARIO/Desktop/Beta10 - copia de seguridad/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/USUARIO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogAssetRegistry: FAssetRegistry took 0.0199 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.009351 seconds
 LogUObjectArray: 28739 objects as part of root set at end of initial load.
 LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: SteamVR failed to initialize.  Err: 110
 LogHMD: SteamVR failed to initialize.  Err: 110
 LogAIModule: Creating AISystem for world NewWorld
 LogInit: XAudio2 using 'Altavoces (Dispositivo de High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.03s 75MB C:/Users/USUARIO/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 8192mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/USUARIO/Desktop/Beta10 - copia de seguridad/Content/' took 0.02s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/USUARIO/Desktop/Beta10 - copia de seguridad/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogBlueprint:Warning: Compiler Warning 'Enemigo Mele' does not inherit from 'Base Personaje' ( Cast To EnemigoMele  would always fail).
 LogBlueprint:Warning: Compiler Warning 'Enemigo Mele' does not inherit from 'Base Personaje' ( Cast To EnemigoMele  would always fail).
 LogBlueprint:Warning: Compiler Warning 'Enemigo Mele' does not inherit from 'Base Personaje' ( AnimarImpacto  would always fail).
 LogBlueprint:Warning: Compiler Warning 'Prota' does not inherit from 'Base Personaje' ( AnimarImpacto  would always fail).
 LogBlueprint:Warning: Compiler Warning [0005.92] Compile of BasePersonaje successful, but with 4 Warning(s) [in 12 ms] (/Game/Blueprints/BasePersonaje.BasePersonaje)
 LogBlueprint:Warning: Compiler Warning [0005.93] Compile of BasePersonaje successful, but with 5 Warning(s) [in 1 ms] (/Game/Blueprints/BasePersonaje.BasePersonaje)
 LogBlueprint:Warning: Compiler Warning [0005.93] Compile of BasePersonaje successful, but with 6 Warning(s) [in 0 ms] (/Game/Blueprints/BasePersonaje.BasePersonaje)
 LogAIModule: Creating AISystem for world ThirdPersonExampleMap
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 179.834ms to complete.
 LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 6.003
 LogCrashTracker: Crashtracker disabled due to settings.
 LogCollectionManager: Loaded 0 collections in 0.002356 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/USUARIO/Desktop/Beta10 - copia de seguridad/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/USUARIO/Desktop/Beta10 - copia de seguridad/Content/Developers/USUARIO/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/USUARIO/Desktop/Beta10 - copia de seguridad/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0070 seconds. Added 2062 classes and 375 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogLoad: Full Startup: 11.97 seconds (BP compile: 1.11 seconds)
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1024 MB
 LogRenderer: Reallocating scene render targets to support 1916x924 (Frame:2).
 Cmd: UpdateLandscapeEditorData -warnings
 LogAssetRegistry: Asset discovery search completed in 9.8809 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000014 seconds (updated 0 objects)
 LogSavePackage: Save=7067.73ms
 LogSavePackage: Moving '../../../../../../Users/USUARIO/Desktop/Beta10 - copia de seguridad/Saved/UEDPCThirdPersonExampleMapD06EC8594955481282923F92B0B112B8.tmp' to '../../../../../../Users/USUARIO/Desktop/Beta10 - copia de seguridad/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Users/USUARIO/Desktop/Beta10 - copia de seguridad/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
 MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/USUARIO/Desktop/Beta10 - copia de seguridad/TFM_Sept16_Final_08.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/USUARIO/Desktop/Beta10 - cop
 MainFrameActions: Packaging (Windows (64-bit)): ia de seguridad/TFM_Sept16_Final_08.uproject -cook -stage -archive -archivedirectory=C:/Users/USUARIO/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\USUARIO\Desktop\Beta10 - copia de seguridad\TFM_Sept16_Final_08.uproject
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Ya se agregó un elemento con la misma clave.
 MainFrameActions: Packaging (Windows (64-bit)):    en System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
 MainFrameActions: Packaging (Windows (64-bit)):    en System.Collections.Generic.Dictionary`
 MainFrameActions: Packaging (Windows (64-bit)): 2.Insert(TKey key, TValue value, Boolean add)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 Cl
 ientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms,
  Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 Un
 versionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineCont
 ent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1
  Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkI
 nstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 Ignore
 CookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID)
 MainFrameActions: Packaging (Windows (64-bit)):    en BuildCookRun.SetupParams()
 MainFrameActions: Packaging (Windows (64-bit)):    en BuildCookRun.ExecuteBuild()
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.BuildCommand.Execute()
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.Automation.Process(String[] CommandLine)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.Program.MainProc(Object Param)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 MainFrameActions: Packaging (Windows (64-bit)):    en AutomationTool.Program.Main()
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
 MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

Product Version: UE 4.12
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asked Sep 29 '16 at 08:12 PM in Packaging & Deployment

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duende-verde09
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Duende-Verde09,

Please make sure that you've installed Visual Studio 2015 and Common Tools for Visual C++ 2015.

You can do this by going to Control Panel > Programs > Programs and Features > Microsoft Visual Studio 2015. Then Right-Click and select 'Change' and if it pops up saying to 'Update' just go ahead and 'Skip' it. Press 'Continue' > 'Modify' > Check Visual C++ and Common tools for Visual C++ 2015.

Thanks!

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answered Oct 06 '16 at 06:27 PM

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