How do I make an Actor in a Plugin show up in the ClassViewer?
I'm currently familiarizing myself with UE4's plugin system.
One project is to create an actor and add it to a level. It prints the current FPS every five seconds.
I've written the plugin and the actor. I've enabled the plugin and turned off both the blueprint filter and placeable filter (even though everything is placeable by default).
For some reason though the actor is not showing up in the class viewer which means I can't place it inside the level.
Here is the code for the actor
After looking at the source code of other plugin's that supply actors (cable, paper2D) I noticed all of their implementation for the actor was in a component that they set as the root component.
I moved my implementation to a component and it appears to have worked. Whether it was just a side effect or the root cause of it working I can't say (and would love to know the answer to).
answered Jun 02 '14 at 09:38 PM
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