Making diffrent UI for child class actor

Hello, i am pretty new user of UE4 and i just started making objects.
I have made a simple object with “pick up” interaction and name showing after getting close enough (object name putted on player screen, like in most games).
Now i created the child class of that object so i don’t have to repeat everything again and i would like to change it name. I mean make some other UI to appear instead of one i have for parent class. Can i do that? Can you help me and say how?
Thank you :slight_smile:

Yes this is doable, the child class should override the text of the widget. To do so it’s simple, just call that variable that you added to the parent, and set it’s value to whatever you want.

I am not quite sure what type of variable you need to override since you did not explain how you are displaying the text, and whether you want to change the text, or the entire widget. Either way it’s doable, just call the parent component you want to change, and set it’s value.

Hey, thank you for answer. From a little i know, i got a widget with text block in UI blueprint only. How can i call that in the child class?