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randomly generated floor spawns 2 overlapping floor

Hey everyone,

I`m having some problems with spawning a randomly generated floor for a side scrolling endless runner. I set the blueprint up to have 2 different versions of the floor ( one plain, one with an obstacle spawning randomly). I noticed that every couple of floors, the game spawns 2 copies overlapping each other. I tried changing the collision handling override on the spawn actor node, but it either does the same thing or stops spawning my floor. I attached a screenshot of the setup i used.

Thanks for the help

alt text

Product Version: UE 4.12
addfloortile.jpg (351.1 kB)
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asked Sep 29 '16 at 05:14 PM in Blueprint Scripting

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avatar image mamoniem Sep 29 '16 at 05:34 PM

Can you show the for loop where you call the "AddFloorTile" ?


avatar image db18 Sep 29 '16 at 06:01 PM

hey mamoniem,

Here is what i have that has anything to do with the floor tile, hopefully this helps. i followed an unreal tutorial for the spawning the course part. alt text

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I would say here, don't use "try adjust location" as you seems that you are certain about the position of spawning, so just make it ignore the collision:

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answered Sep 29 '16 at 06:48 PM

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avatar image db18 Sep 29 '16 at 06:53 PM

I just tried it, I put ignore collision and then i tried the default setting, but the floors still overlap

avatar image mamoniem Sep 29 '16 at 07:04 PM

can you upload the project, as you mentioned it is a test for tutorial? or it is full commercial project ?


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