randomly generated floor spawns 2 overlapping floor
I`m having some problems with spawning a randomly generated floor for a side scrolling endless runner. I set the blueprint up to have 2 different versions of the floor ( one plain, one with an obstacle spawning randomly). I noticed that every couple of floors, the game spawns 2 copies overlapping each other. I tried changing the collision handling override on the spawn actor node, but it either does the same thing or stops spawning my floor. I attached a screenshot of the setup i used.
Thanks for the help
asked Sep 29 '16 at 05:14 PM in Blueprint Scripting
I would say here, don't use "try adjust location" as you seems that you are certain about the position of spawning, so just make it ignore the collision:
answered Sep 29 '16 at 06:48 PM
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