Enabling Bloom in Splitscreen

Certain post processing effects, such as bloom, temporal AA, and motion blur are disabled when splitscreen is enabled due to visual artifacts. We would rather have bloom with visual artifacts than no bloom, and our game relies on splitscreen.

We’ve tried Doug Wilson’s solution in this thread, which requires editing ShowFlags.cpp. But after doing so, bloom has not been enabled. Are there additional steps required after editing ShowFlags.cpp to get it to work in-engine? Or is this done differently in 4.13?

Thanks.

Ryan, have you had any luck figuring this out? Also after editing showflags.cpp is anything else required, like compiling in VS or is just edit the file, and save it ?

You’ll need to download the engine source code, make the change in ShowFlags.cpp, then compile it and run it from source.

we have a vote going on for Epic to add this as a feature…
please vote!