Beam Particles in Shapes

Hey everyone,

Just wondering if anyone knows a way to get beam particles to form in shapes? I can make simple 4 and 5 sided things with multiple beams lined up but thats not efficient. Anyone have any ideas?

Thanks

If they are static shapes, I suggest to use meshes with a nice beam-texture on them. that would be way more efficient and less time consuming to make.

Normally I would use a Sphere or Cyl location but theres no other shapes besides tri. Ill give your suggestion a shot, thanks!

When you say "beam texture"what do you mean?

just a texture with the top and bottom part masked out, so it can pan infinitely horizontally.

something like