How to sweep by scaling a sphere?
I'm curious how to use SweepSingleByChannel. I see that it has a start and end vector, and a collision shape. I'm guessing it takes the collision shape and moves it between the start and end vector. For my purposes all I really need to do is have the sphere shape scale from zero to a designated size, this would determine if anything is within the radius of the sphere and return that. But when I just use a start location for both start and end, and set the sphere to the size I want I don't get a return on it.
asked Sep 29 '16 at 07:49 PM in C++ Programming
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