How to make a Character/Pawn jump without moving the camera.

Summery: I’m trying to get my character to jump without having the camera jump as well. Is there a way for me to detach the camera from that action.

Long Version: Every time my main character jumps the camera moves with it. It can get nauseous. I still want the camera to follow the character. But to exclude the one command. Any way to fix this?

You need to seperate location of your existing object. According to my screenshot, its ball.

With the everytick you need to update x location of your camera.

I hope this is helps