Imported OBJ has too many vertices

When I import this OBJ there are far too many vertices. I have made sure the vertex count is correct in Maya and msword.

The triangle count is fine. It’s part of a blueprint for procedural meshes, so the vertex count is important.

Hi Zafo,

The asset you have needs to have its edges softened in Maya otherwise it’s calculating each vertice for each triangle which would account for the large vert count.

If you fix the smoothing the vert count will be correct at 10201. This was tested between Maya and Max 2016 to make sure.

I hope this helps.

Tim

So do you think just adding arbitrary normals for all verts will fix it? I’m writing the obj from unreal and I’d rather not calculate normals?

Okay, I generated the normals and face normal indices, and everything is good, thanks.