Character Mesh Keeps Disappearing after Restarting Engine
I have several character BPs that keep losing their skeletal mesh reference every time I open up the project. Even if I add the mesh back in and save it... the editor keeps losing the reference after reopening the project! Is this the sign of a corrupt blueprint?
I'm using version 4.9.
asked Sep 29 '16 at 08:55 PM in Blueprint Scripting
this could happen if you are cross-referencing your pawn and something else.
If your pawn got the reference of another blueprint, and this other blueprint has a reference(from the pawn) to the pawn (if it doesn't go through an interface) it is a cross-reference.
Finding this error is easier if you are using perforce or something similar.
I hope that helps you.
answered Sep 30 '16 at 07:16 PM
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