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Compile error with IPlatformFile::FDirectoryVisitor* in method signature

Hello guys,

I'm trying to make method for binding with FCoreDelegates::OnMountPak delegate. If I'm binding this delegate with lambda in .cpp everything is ok, but when I'm trying to declare a function with the same signature (as lamda) in header I have compile error:

 #pragma once
 
 #include "GameFramework/GameMode.h"
 #include "GenericPlatformFile.h"
 #include "MyGameMode.generated.h"
 
 UCLASS()
 class MYGAME_API AMyGameMode : public AGameMode
 {
     GENERATED_BODY()
 
 public:
 
     AMyGameMode();
 
     virtual void BeginPlay() override;
 
     UFUNCTION()
     bool HandleMountPakDelegate(const FString& PakFilePath, uint32 PakOrder, IPlatformFile::FDirectoryVisitor* Visitor);
     //compile error:  Cannot find class 'PlatformFile', to resolve delegate 'FDirectoryVisitor'
 
 }

It's very strange because IPlatformFile is declared in "GenericPlatformFile.h" but it's included.. Please help me to resolve this frustrating issue.

Thanks!

Product Version: UE 4.13
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asked Sep 30 '16 at 12:03 AM in C++ Programming

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Acrossfy
427 15 32 164

avatar image Acrossfy Sep 30 '16 at 12:01 PM

Just to be clear: I tried a lot of ways to resolve this issue - using full path to header, forward declarations of IPlatfromFile or FPlatformFile and so on. But it doesn't work. Before suggest an answer try to compile code above with your expected solution.

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2 answers: sort voted first

I found a workaround. So because I didn't find a way how to include nested class, I made pure C++ class derived from FPakPlatformFile which is derived from IPakPlatform, so I was able to declare a method with required signature with nested class type in arguments for binding to delegate. So now this class is doing all routine work.

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answered Sep 30 '16 at 02:00 PM

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Acrossfy
427 15 32 164

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Use BindUObject instead of BindUFunction, don't add UFUNCTION() to it, and it's fine.

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answered Feb 08 '19 at 10:14 AM

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Krzysiek_TATE
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