How to spawn a NavModifierVolume in C++
I can't seem to figure out how to spawn a NavModifierVolume into the world in C++ and set its box brush shape size and area class? Can anyone please show me example code of how to do this?
asked Sep 30 '16 at 04:10 AM in C++ Programming
There's no way to dynamically create fully functional Volumes in UE4, sorry. But you don't have to. Just create an actor that would implement INavRelevantInterface, similarly to how NavModifier does.
answered Sep 30 '16 at 02:46 PM
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