[Question] Multiplayer Prerequisites
I'm looking at starting the multiplayer side to my project, have a few questions before I begin, and was hoping I could get them answered..
1. Will I be able to use my Single player Actors/Blueprints without modifications?
2. Can you do multiplayer with only blueprints?
3. Will matinee's work across multiplayer?
Any help with these questions would be awesome, Thanks!
asked Mar 11 '14 at 02:56 AM in Blueprint Scripting
ue4-archive ♦♦ STAFF
Victor is mostly correct in that you cannot set the replication for functions outside of code. I have discussed this with our replication specialists and have since entered a report to have that feature opened up in a future release of the engine. Additionally, I have spoken with the documentation team and they are actively writing the multiplayer pages at this time. Once they are complete, they will be integrated.
Variables, however, can have replication set via Blueprint by dragging off of a "Get" of the variable and searching for "Set Is Replicated" with Context Sensitive disabled.
The answer for this has changed now with current UE4 versions, except for question #1 - that's probably always going to be no, you do have to take special considerations for everything when programming multiplayer whether blueprints or otherwise.
answered Mar 14 '18 at 04:46 AM
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