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Drone physics staggering after Z-rotation

Hey guys,

I recently switched from Unity to Unreal and my first project is a simple Drone-simulator. So while the drone flys unrotated(Z=0), everything works fine and when i release the buttons, the drone returns to its starting position on x and y. But when I rotate the drone around Z, instead of returning to 0-position the drone staggers more and more and at the end flips over. I don`t know what is wrong, would be very nice if someone could help me. alt text alt text

Product Version: UE 4.13
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asked Sep 30 '16 at 07:52 AM in Blueprint Scripting

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avatar image lokmeinmatz Sep 30 '16 at 08:17 AM

I think it has to do something with the rotator.

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