Drone physics staggering after Z-rotation
I recently switched from Unity to Unreal and my first project is a simple Drone-simulator. So while the drone flys unrotated(Z=0), everything works fine and when i release the buttons, the drone returns to its starting position on x and y. But when I rotate the drone around Z, instead of returning to 0-position the drone staggers more and more and at the end flips over. I don`t know what is wrong, would be very nice if someone could help me.
asked Sep 30 '16 at 07:52 AM in Blueprint Scripting
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