Sub-Levels' BP Actors being randomly set to 0,0,0 location
Hi all, today i came across with an old 4.8 bug already reported here: https://answers.unrealengine.com/questions/263221/actors-in-map-being-randomly-set-to-000-location.html
My project is a BP only project in 4.11.2, no plugin installed I have a persistent level and a lot of sub-levels and of course i use manual streaming level (i do not use streaming volumes)
Today starting up my project i noticed that almost 90% of the BP Actors placed in several sub-levels were gone. Remembering the old bug from versione 4.8 i checked the 0,0,0 location finding all the BPs there.
To give even more details, during these days i'm working with sub-levels, sorting all the actors from persistent level to the corresponding sub-levels. A few times move actors from persistent to a sub-level caused an engine crash, don't know if it has something to do with the bug.
Unfortunately i'm not able to reproduce this bug in a clean blank project because it is completely random and i have no idea about what triggers it.
Thanks for any support/help
asked Sep 30 '16 at 12:12 PM in Bug Reports
After spending some time attempting to reproduce the issue, I've been unable to get it to occur in a clean project.
Unfortunately, without a repro case internally, we are unable to take any further action regarding this issue.
However, if you are able to discover any further information that could be useful to us in reproducing the issue, feel free to leave a comment to reopen the thread and I'll be glad to investigate.
Have a great day
answered Oct 04 '16 at 07:34 PM
Sean L ♦♦ STAFF
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