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UE4 not leting me pack the project with the "Use Pak File" option on

Today I got this wierd thing going on in my project and I discovered that if I use the "Use Pak File" option in the Project Settings, I just cannot pack. Could someone help please? I attached the log with this message.

Product Version: UE 4.13
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log.txt (893.5 kB)
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asked Sep 30 '16 at 03:29 PM in Packaging & Deployment

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Relahur
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Relahur,

 UATHelper: Packaging (Windows (64-bit)): Project.CreateStagingManifest: Creating Staging Manifest...
 UATHelper: Packaging (Windows (64-bit)): Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Brother.EYE\Documents\Unreal Projects\endlessrunner\Saved\StagedBuilds\WindowsNoEditor
 UATHelper: Packaging (Windows (64-bit)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Staging manifest already contains C:\Users\Brother.EYE\Documents\Unreal Projects\endlessrunner\Saved\Temp\Win64\DefaultEngine.ini (or a file that differs in 
 UATHelper: Packaging (Windows (64-bit)): case only)

Try deleting your Intermediate and Saved folders from the EndlessRunner project and package again. Let me see the updated logs if they fail.

Thanks!

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answered Oct 06 '16 at 09:03 PM

avatar image Relahur Oct 14 '16 at 12:15 PM

Thank you for the answer :) I deleted the folders and the error presists

log2.txt (253.4 kB)
avatar image Samantha Sutton ♦♦ STAFF Oct 14 '16 at 02:49 PM
 UATHelper: Packaging (Windows (64-bit)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Staging manifest already contains C:\Users\Brother.EYE\Documents\Unreal Projects\endlessrunner\Saved\Temp\Win64\DefaultEngine.ini (or a file that differs in case only)

Make sure that the letter casing matches between the editor and your .ini files. Also make sure that debugging symbols is turned on by going to the Epic Games Launcher > 4.X.X Version > Down Arrow > Options > Editor symbols for debugging

After you've done that, go ahead and repackage and hopefully that'll give more info, if the sensitive casing isn't an issue after your research.

Thanks!

avatar image Relahur Oct 15 '16 at 12:56 AM

Installed the Editor symbols for debugging and still have the error. How do I check the letter casing? I didn't change anything in the Editor Preferences. I also get this error in a new unmodified/untouched project.

avatar image Samantha Sutton ♦♦ STAFF Oct 19 '16 at 09:30 PM

For the lettercasing, you'd make sure that your project name, map names, etc match what show up in the .ini files. If you haven't changed anything other than installing the Editor Symbols, please go ahead and repackage your project and provide me with the updated logs as .txt file.

Thank you!

avatar image Relahur Oct 21 '16 at 12:30 PM

Ok, I checked the names and they're the same and I still get the error, I really do not understand what is happening. And for the life of me i cannot interpret this "Staging manifest already contains DefaultEngine.ini".

log3.txt (272.5 kB)
avatar image Samantha Sutton ♦♦ STAFF Oct 21 '16 at 08:06 PM

Is this happening on newly created test template projects? If not, would you be able to zip your project up and provide it to me through the forums? I want to see if it'll package for me or not. Can you provide me with your DXDiag? Also, is this happening in the 4.14.0 Preview 1 as well?

avatar image Relahur Oct 28 '16 at 03:16 PM

Used the preview build and it worked. Guess I'll use that from now on. Thank you very much for trying to help.

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