How can I hide my session from search once in the game mode?
How can I keep a session from showing up in search results after we have server traveled from the lobby to the game mode? I don't see any session nodes that say "stop advertising session" or something. The docs don't elaborate beyond Create/Find/Join/Destroy. My game mode is dependent on lives remaining so I can't have anyone join a game in progress. Thanks!
asked Sep 30 '16 at 03:56 PM in Blueprint Scripting
The FOnlineSessionSettings class has a bAllowJoinInProgress.
So you could set that to false. I'm not sure if this variable or the session settings are exposed to blueprint tho, so there's a chance you would need to do it in C++
answered Oct 07 '16 at 11:49 PM
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