Project keeps crashing upon startup [Log Included]

My project keeps crashing (updated the engine to 4.13.1 to see if that would help, also erased the intermediate and saved folders of the project since that also tends to help, but hasn’t in this case):

Thanks for any help!

Original crash log: link text

Log file included: link text

Log file open, 09/30/16 12:07:17
LogInit:Display: Running engine for game: Fire_Evac_Sim
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(896732637) SRandInit(896732637).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 2.326576
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3142249
LogInit: Engine Version: 4.13.1-3142249+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3142249
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Sep 28 2016 02:12:12
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.09.30-17.07.17:890][ 0]LogConsoleManager:Display: Setting the console variable ‘r.RHICmdBypass’ with ‘SetByProjectSetting’ was ignored as it is lower priority than the previous ‘SetBySystemSettingsIni’
[2016.09.30-17.07.17:935][ 0]LogInit: Selected Device Profile: [Windows]
[2016.09.30-17.07.17:935][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.09.30-17.07.17:982][ 0]LogInit: Computer: DESKTOP-L23161P
[2016.09.30-17.07.17:982][ 0]LogInit: User: VizStudio
[2016.09.30-17.07.17:982][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.09.30-17.07.17:982][ 0]LogInit: High frequency timer resolution =3.328124 MHz
[2016.09.30-17.07.17:982][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2016.09.30-17.07.17:982][ 0]LogMemory: Platform Memory Stats for Windows
[2016.09.30-17.07.17:982][ 0]LogMemory: Process Physical Memory: 255.94 MB used, 255.94 MB peak
[2016.09.30-17.07.17:982][ 0]LogMemory: Process Virtual Memory: 259.89 MB used, 259.89 MB peak
[2016.09.30-17.07.17:982][ 0]LogMemory: Physical Memory: 2883.31 MB used, 16313.31 MB total
[2016.09.30-17.07.17:982][ 0]LogMemory: Virtual Memory: 624.21 MB used, 134217728.00 MB total
[2016.09.30-17.07.18:085][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2016.09.30-17.07.20:382][ 0]LogD3D11RHI: D3D11 adapters:
[2016.09.30-17.07.20:844][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 970’ (Feature Level 11_0)
[2016.09.30-17.07.20:844][ 0]LogD3D11RHI: 4059/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.09.30-17.07.20:901][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2016.09.30-17.07.20:901][ 0]LogD3D11RHI: 0/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.09.30-17.07.20:901][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.09.30-17.07.20:909][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.09.30-17.07.20:909][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for “GPU Device Id”)
[2016.09.30-17.07.20:909][ 0]LogWindows: EnumDisplayDevices:
[2016.09.30-17.07.20:909][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 970’ (P:1 D:1)
[2016.09.30-17.07.20:909][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 970’ (P:0 D:0)
[2016.09.30-17.07.20:910][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 970’ (P:0 D:0)
[2016.09.30-17.07.20:910][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 970’ (P:0 D:0)
[2016.09.30-17.07.20:910][ 0]LogWindows: DebugString: FoundDriverCount:4
[2016.09.30-17.07.20:910][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
[2016.09.30-17.07.20:910][ 0]LogD3D11RHI: Driver Version: 372.54 (internal:21.21.13.7254, unified:372.54)
[2016.09.30-17.07.20:910][ 0]LogD3D11RHI: Driver Date: 8-11-2016
[2016.09.30-17.07.20:910][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.09.30-17.07.21:352][ 0]LogD3D11RHI: Async texture creation enabled
[2016.09.30-17.07.21:872][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.09.30-17.07.22:008][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (D:/Office_Fire_Evac_VR/Fire_Evac_Sim/Intermediate/Shaders/WorkingDirectory/7536/).
[2016.09.30-17.07.22:008][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/VIZSTU~1/AppData/Local/Temp/UnrealShaderWorkingDir/6B88780B4E94CE6E0A27ED85EDBF0FED/’.
[2016.09.30-17.07.22:014][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.09.30-17.07.25:708][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.09.30-17.07.25:717][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.09.30-17.07.25:726][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.09.30-17.07.25:735][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.09.30-17.07.25:744][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.09.30-17.07.25:781][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.09.30-17.07.25:790][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.09.30-17.07.25:798][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.09.30-17.07.25:872][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.09.30-17.07.25:919][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.09.30-17.07.25:987][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.09.30-17.07.26:075][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.09.30-17.07.26:075][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.09.30-17.07.26:094][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.09.30-17.07.26:179][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.09.30-17.07.26:184][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.09.30-17.07.26:205][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.09.30-17.07.26:242][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.09.30-17.07.26:260][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.09.30-17.07.26:305][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.09.30-17.07.26:305][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.09.30-17.07.27:227][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.09.30-17.07.28:517][ 0]LogDerivedDataCache: Loaded boot cache 1.28s 89MB C:/Users/VizStudio/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.09.30-17.07.28:517][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/VizStudio/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.09.30-17.07.28:517][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Office_Fire_Evac_VR/Fire_Evac_Sim/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.09.30-17.07.28:517][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.09.30-17.07.28:517][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Office_Fire_Evac_VR/Fire_Evac_Sim/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.09.30-17.07.28:517][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.09.30-17.07.28:575][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.09.30-17.07.28:601][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/VizStudio/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.09.30-17.07.34:372][ 0]LogInit: Selected Device Profile: [Windows]
[2016.09.30-17.07.35:107][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.09.30-17.07.35:878][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.09.30-17.07.35:878][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.09.30-17.07.35:878][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.09.30-17.07.37:545][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.09.30-17.07.38:276][ 0]LogLinker:Warning: Can’t find file ‘/Engine/EngineSky/EpicQuadPanorama_CC+EV1’
[2016.09.30-17.07.38:277][ 0]LogLinker: Can’t find file ‘/Engine/EngineSky/EpicQuadPanorama_CC+EV1’
[2016.09.30-17.07.42:673][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: fire_evac_sim, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 3888779202
[2016.09.30-17.07.43:109][ 0]LogAssetRegistry: FAssetRegistry took 0.0796 seconds to start up
[2016.09.30-17.07.43:428][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.237300 seconds
[2016.09.30-17.07.43:477][ 0]LogUObjectArray: 29779 objects as part of root set at end of initial load.
[2016.09.30-17.07.43:477][ 0]LogUObjectAllocator: 6125824 out of 0 bytes used by permanent object pool.
[2016.09.30-17.07.43:477][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.09.30-17.07.43:524][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.09.30-17.07.56:860][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.09.30-17.07.56:860][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.09.30-17.08.26:374][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.09.30-17.08.26:475][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.09.30-17.08.30:566][ 0]SourceControl: Info Source control is disabled
[2016.09.30-17.08.31:686][ 0]SourceControl: Info Source control is disabled
[2016.09.30-17.08.31:996][ 0]SourceControl: Info Source control is disabled
[2016.09.30-17.08.32:173][ 0]SourceControl: Info Source control is disabled
[2016.09.30-17.08.39:961][ 0]LogEngine: Initializing Engine…
[2016.09.30-17.08.50:489][ 0]LogHMD: SteamVR failed to initialize. Err: 306
[2016.09.30-17.08.52:462][ 0]LogAIModule: Creating AISystem for world Untitled
[2016.09.30-17.08.52:776][ 0]LogInit: XAudio2 using ‘Speakers (4- USB Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.09.30-17.08.52:835][ 0]LogInit: FAudioDevice initialized.
[2016.09.30-17.08.52:868][ 0]LogDerivedDataCache: Saved boot cache 0.03s 66MB C:/Users/VizStudio/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.09.30-17.08.52:874][ 0]LogInit: Texture streaming: Enabled
[2016.09.30-17.08.53:752][ 0]LogInit: Transaction tracking system initialized
[2016.09.30-17.08.55:029][ 0]BlueprintLog: New page: Editor Load
[2016.09.30-17.08.59:769][ 0]LocalizationService: Info Localization service is disabled
[2016.09.30-17.09.05:122][ 0]LogConsoleResponse:Display:
[2016.09.30-17.09.09:218][ 0]LogFileCache: Scanning file cache for directory ‘D:/Office_Fire_Evac_VR/Fire_Evac_Sim/Content/’ took 0.06s
[2016.09.30-17.09.09:218][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.09.30-17.09.09:218][ 0]LogCook:Display: Mobile HDR setting 1
[2016.09.30-17.09.15:140][ 0]SourceControl: Info Source control is disabled
[2016.09.30-17.09.15:248][ 0]Cmd: MAP LOAD FILE=“D:/Office_Fire_Evac_VR/Fire_Evac_Sim/Content/VirtualRealityBP/Maps/Office_Level_VR.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.09.30-17.09.15:344][ 0]LightingResults: New page: Lighting Build
[2016.09.30-17.09.15:771][ 0]MapCheck: New page: Map Check
[2016.09.30-17.09.15:771][ 0]LightingResults: New page: Lighting Build
[2016.09.30-17.09.18:998][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning K2Node_CallFunction_2969 is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.09.30-17.09.18:998][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning K2Node_CallFunction_2853 is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.09.30-17.09.19:054][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning [0124.86] Compile of Light_Base successful, but with 2 Warning(s) [in 100 ms] (/Game/InteractiveLights/Blueprints/BaseElements/Light_Base.Light_Base)
[2016.09.30-17.09.19:054][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning [0124.86] Compile of Light_Base successful, but with 3 Warning(s) [in 0 ms] (/Game/InteractiveLights/Blueprints/BaseElements/Light_Base.Light_Base)
[2016.09.30-17.09.19:054][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning [0124.86] Compile of Light_Base successful, but with 4 Warning(s) [in 0 ms] (/Game/InteractiveLights/Blueprints/BaseElements/Light_Base.Light_Base)
[2016.09.30-17.09.19:103][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning K2Node_CallFunction_2969 is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.09.30-17.09.19:103][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning K2Node_CallFunction_2853 is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.09.30-17.09.19:162][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning [0124.97] Compile of Light_Base successful, but with 2 Warning(s) [in 90 ms] (/Game/InteractiveLights/Blueprints/BaseElements/Light_Base.Light_Base)
[2016.09.30-17.09.19:162][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning [0124.97] Compile of Light_Base successful, but with 3 Warning(s) [in 0 ms] (/Game/InteractiveLights/Blueprints/BaseElements/Light_Base.Light_Base)
[2016.09.30-17.09.19:162][ 0]LogBlueprint:Warning: [Compiler Light_Base] Warning [0124.97] Compile of Light_Base successful, but with 4 Warning(s) [in 0 ms] (/Game/InteractiveLights/Blueprints/BaseElements/Light_Base.Light_Base)
[2016.09.30-17.09.28:724][ 0]LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
[2016.09.30-17.09.28:725][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: === Critical error: ===
[2016.09.30-17.09.42:685][ 0]LogWindows:Error:
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: Fatal error!
[2016.09.30-17.09.42:685][ 0]LogWindows:Error:
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f8
[2016.09.30-17.09.42:685][ 0]LogWindows:Error:
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-Engine.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor.exe
[2016.09.30-17.09.42:685][ 0]LogWindows:Error: UE4Editor.exe
[2016.09.30-17.09.42:686][ 0]LogWindows:Error: UE4Editor.exe
[2016.09.30-17.09.42:686][ 0]LogWindows:Error: UE4Editor.exe
[2016.09.30-17.09.42:686][ 0]LogWindows:Error: KERNEL32.DLL
[2016.09.30-17.09.42:686][ 0]LogWindows:Error: ntdll.dll
[2016.09.30-17.09.42:686][ 0]LogWindows:Error: ntdll.dll
[2016.09.30-17.09.42:686][ 0]LogWindows:Error:
[2016.09.30-17.09.42:701][ 0]LogExit: Executing StaticShutdownAfterError
[2016.09.30-17.09.43:621][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.09.30-17.09.43:621][ 0]Log file closed, 09/30/16 12:09:43

Hello,

Could you please provide the .dmp file from your project? Here’s a link that goes into some detail regarding how to grab that file: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums