Packaging fails when using chunks

Hey so I’ve been told to create a new thread regarding this. So I can’t package my game when generate chunks is enabled. I’m using 4.13.1 and disabling generate chunks packages successfully.
I have tried using the solution posted [here][1] but no luck.

This is the error log it put out.
[link text][2]

"Generate chunks" = packaging fail - Programming & Scripting - Epic Developer Community Forums
[2]: 109177-projectlauncher.log (2.62 MB)

Mootjuh,

In order to better assist you with this crash, can you verify that you’re using 4.13.1? Can you upload screenshots of what your packaging process is set up like? Does this happen on blank projects too?

Thanks!

I’m using 4.13.1. I think the issue how I’ve assigned my chunks. There are some assets in one chunk relying on another chunk and I think that’s causing the error, meaning it’s not happening in a clean project. But All those chunks should be loaded together either way. I’m only doing this to have multiple smaller PAK files.

Here are all my packaging settings.

http://puu.sh/rA7VI/ab6950ac83.png

I am not getting this error when I package using your set up. Have you tested this in a newly created project to see if it reproduces? If it doesn’t reproduce, it’s likely due to how you set up your project and how they rely on one another and possibly can’t be packaged that way.

Thanks!

Did you try assigning for example chunk ID 1 to a random material and chunk ID 2 to the texture it’s referencing? I’m getting the error in a clean project with startercontent if I do just that.

“UE4Editor-UnrealEd.dll!FChunkManifestGenerator::FixupPackageDependenciesForChunks() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\commandlets\chunkmanifestgene”

Chunks are a defined sequence of packages therefore, both assets need to be in the same chunk, or a previous chunk - when you fail to do that, these issues pop up. Can you verify that you have these materials in the correct chunks?

So I just tried reordering the chunks so the textures would be in 0, materials in 1 and meshes in 2 and on. And it worked. I didn’t knew the chunk IDs had to be in order so thanks for that!

You’re very welcome.

Let us know if you run into any other complications! :smiley: