Static Mesh Component derived from c++ actor cannot have it's material change in BP editor
Hi there, I've added a UStaticMeshComponent to an actor via c++ in this fashion;
And when I make a Blueprint that derives from that c++ actor, the static mesh component shows up and is editable. However, after setting a Static Mesh to be used in that component I do no get the immediate option to set it's material like you would if you were to add the component through blueprints itself. Instead, this is what I see.
Is there something I am doing wrong here? Any help would be greatly appreciated.
asked Sep 30 '16 at 08:15 PM in Blueprint Scripting
I have the same problem. I can see material settings here: Rendering -> Override Materials. So, it work's for me. :)
answered Mar 14 '17 at 10:15 PM
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