Random actor lost location
I've noticed strange and quite serious problem. Almost any actor which I drop on map in editor can lost location and change it to World zero location. It's totaly random and concerns diferent actors (also c++ and Blueprints). Also this location change is happening not when I use PIE but just in editor (not runtime). This happens sometimes after hot reaload and I can't notice any dependency realeted with this. I found this problem on 4.13 for the first time.
I'm not sure that I discribed it clear. So for exemple: 1) I drop couple diferent actors on map with editor (c++/BP nevermind) 2) Make some compiles 3) Every actor in level is in correct location 4) Make couple next compiles 5) Some actors have moved to World zero location
This is constructor from one of my "disappearing" classes. It`s realy noting complicated, so I don`t understand... why?
asked Sep 30 '16 at 08:22 PM in Bug Reports
Hey Waw K-
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Oct 27 '16 at 07:38 PM
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