How do I keep a powerup to last for only few seconds?

I’m developing a game where the player can shapeshift into different creatures on certain powerups. I want the power ups “Coin” to only take effect for a short amount of time, however I couldn’t figure it out my self :frowning: I have this set up right now but all it does is that it transforms the character forever.

Any tips on how I should do it? Thanks

Delay destroys all local varbales including node pins, so only issue i see is that get “Mesh” varable may not work anymore as it can’t varable from it’s “Target” pin