if i hit a mesh im dead. How can i destroy it and when i hit not be death?

if i hit a mesh im dead, its okay. How can i destroy it and when i hit mesh parts, not be death?

This is my “Hit”

And this is my “Death”

And this is my “Destructible Blocker”

Let me see if I can help by ‘rubber ducking’ for you.

Based on what you have said, and what I’ve seen:

  • you have a first person character, a projectile, and a destructable mesh,
  • you want to be able to fire that projectile into the DM and damage it,
  • and then you want your first person character to lose its input and spawn a paritcle system if the DM is ever hit.

I hope that helps you in understanding the problem.

I am trying now, don’t leave!^^
if i can’t please answer the question :3

If it helps, try to write out step-by-step what you would like to happen.

oh no :confused: my brain blown out. Can you tell me how can i do this ><

I’ll give you a step-by-step to what I think you are hoping for.

  • You have a player character controlled in the first person.
  • As a reaction mechanic, you want to have a destructible mesh block your character’s path.
  • If the player runs into that DM, the player will die.
  • But if the player can shoot the DM with a projectile, it will destroy the DM.

If that is true, then here is a logic for it:

  • First Person Character Blueprint
  • If first person character collides with something, check to see if that something is a destructive mesh.
  • If it is a destructive mesh, then disable the player input.

  • Projectile Blueprint
  • If a projectile hits something, cause it damage, and then destroy itself.

  • Blocker Blueprint
  • If the blocker DM takes damage, it should fracture and fall apart.
  • If the blocker DM is fractured, it should destroy itself after a short delay.

Using that logic path, you should be able to fix up your blueprints

if these are true, i dont understand, what am i doing in first person blueprint

Remove the OnHitComponent from your DM. Try putting that into your FirstPersonCharacter blueprint.

sorry, i don’t know how. Thank you for your trouble but im so tired. Im ready for next and last question. And my game can be launch.

in mobile how can i setup, where player touch that direction will be fire shot in “First Person Shooter”

Shipping is important, but sleep is too. Just come back to it in the morning.

And you can find that question under the Input section of the Project Settings.

destructible mesh requires APEX which is not supported on mobile phones. im done for now, thank you for everything Errin ^^