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Character too small when importing into editor

Alright, so I imported an astronaut character I made in Mixamo, and tried to import it into UE4 so I could retarget the Mannequin's skeleton to use with my astronaut. However, when I imported it into UE4, it said that the bones were too small to create a physics asset. And indeed when I looked in Persona the character was incredibly tiny. Is there any way that I may be able to have the character as the size of the starting mannequin, using the animations as well?

Product Version: UE 4.13
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asked Sep 30 '16 at 09:22 PM in Using UE4

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avatar image A GUPTA Oct 01 '16 at 05:48 AM

Well I don't have an idea about the scaling in Mixamo but in blender just see this vid


avatar image A GUPTA Oct 01 '16 at 05:50 AM

I scale up to 100 times

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