x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Character too small when importing into editor

Alright, so I imported an astronaut character I made in Mixamo, and tried to import it into UE4 so I could retarget the Mannequin's skeleton to use with my astronaut. However, when I imported it into UE4, it said that the bones were too small to create a physics asset. And indeed when I looked in Persona the character was incredibly tiny. Is there any way that I may be able to have the character as the size of the starting mannequin, using the animations as well?

Product Version: UE 4.13
Tags:
more ▼

asked Sep 30 '16 at 09:22 PM in Using UE4

avatar image

BeaniBirb
21 9 10 15

avatar image A GUPTA Oct 01 '16 at 05:48 AM

Well I don't have an idea about the scaling in Mixamo but in blender just see this vid

https://www.youtube.com/watch?v=aC1_m0VdKIY

avatar image A GUPTA Oct 01 '16 at 05:50 AM

I scale up to 100 times

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question