Teleportation in multiplayer? How to target players?
Alright, so I'm creating a multiplayer game and I need to be able to teleport the player using a UMG button. When the player clicks the "Return Home" button in the menu, they should teleport back to their home location.
It currently works fine for player 0 (the server) but it does not work for any of the clients. The clients simple respawn at one of the default player starts instead of teleporting to the specified location like the server does.
How can I target the correct player pawn? How should I setup teleportation in multiplayer?
asked Sep 30 '16 at 09:30 PM in Blueprint Scripting
So I found a solution to this.
This way the client or server will tell the server to execute the event with the specified player ID.
answered Sep 30 '16 at 11:30 PM
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