How do I create a projectile speed up on function?

Thought I was getting the hang over Blueprints but I guess not :’)

I’m trying to create a power up that communicates via the power up actor and the first person projectile. Just trying to simply change the speed of the bullet after the actor has been destroyed by the player.

This is what I’ve got so far. I’m struggling to use the “cast to” function to communicate via different blueprint actors not really sure where I’m supposed to connect the object as there’s always a compile issue as there’s no self connection.

Powerup Actor

First person proectile Actor

Hope someone can help!

Unfortunately you can’t change the speed/velocity of a projectile after it has been spawned… Believe me I’ve tried that too! You might try destroying the projectile component instead.

I made a sticky grenade for the game I’m working on, and I just used the Destroy Component to get rid of the projectile movement.

Ah that’s a shame been spending a lot of time trying to make power ups. No success so far :frowning: