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Setting a replicate variable on server.

Basically, as the title says, I'm trying to set a replicated variable on the server and access it from the client;

I'm using VaRest to pull JSON information from an API, then through the GameMode(I want the api communication to all happen on the server) I cast to the game instance and set the replicated variables(stored on the game instance)

Then on the client (player controller ) I am casting to the game instance and checking the variable.

It sets on the server but not on the client, I even tried RepNotify, any hints?

Product Version: UE 4.12
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asked Oct 01 '16 at 01:52 AM in Blueprint Scripting

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avatar image ImVawx ♦♦ STAFF Oct 03 '16 at 12:37 PM

Hey TheMunky,

Can you show me how you are trying to replicate your variable?


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We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

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answered Oct 11 '16 at 12:44 PM

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ImVawx ♦♦ STAFF
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