Setting a replicate variable on server.

Basically, as the title says, I’m trying to set a replicated variable on the server and access it from the client;

I’m using VaRest to pull JSON information from an API, then through the GameMode(I want the api communication to all happen on the server) I cast to the game instance and set the replicated variables(stored on the game instance)

Then on the client (player controller ) I am casting to the game instance and checking the variable.

It sets on the server but not on the client, I even tried RepNotify, any hints?

Hey TheMunky,

Can you show me how you are trying to replicate your variable?

Thanks.

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