Basically, as the title says, I’m trying to set a replicated variable on the server and access it from the client;
I’m using VaRest to pull JSON information from an API, then through the GameMode(I want the api communication to all happen on the server) I cast to the game instance and set the replicated variables(stored on the game instance)
Then on the client (player controller ) I am casting to the game instance and checking the variable.
It sets on the server but not on the client, I even tried RepNotify, any hints?