Navmesh on self-created terrain not working?
Hi Guys! so, I wanna be short on this one. I`ve exported a map from minecraft into blender and from there as an fbx into Unreal Engine 4. everything works fine, even the collisions, but, when I put a Navmeshbound Volume on the Terrain it just doesnt work. But it does work on the standard boxes you can drag from the "Baisc" panel into the world. What should I do guys?
asked Oct 01 '16 at 02:29 PM in Using UE4
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