Camera not rendering distant static mesh (moon)

Hey huys !

I´m trying to use my new (experimental) spaceship pawn, but i noticed one problem:

When i play the level on first person mode, all static meshes appear without issues. But, if i play in my Spaceship Pawn with a camera attached to it, it´s show almost everything, less one distance static mesh (my moon).

Why ? It´s a simple static mesh, and the actual location is:

X: 1302071.0 cm
Y: 311868.0 cm
Z: 865332.0 cm

What i´m doing wrong ?

See the video (notice the moon on Default First Person Char…)

VIDEO CAM

I´m using UE 4.13.0

Update: If i move my moon to near location (very close) my spaceship camera render the moon without issues…Is no way to render the moon on distance ? the settings on my spaceship camera is the same used in first person character BP pawn. And the first person character BP pawn see the moon, regardless the distance.

Any ideas to fix it?

Update: Still have the issue…looks like i´m the only person with this :frowning:

Any tips to fix it ?

It’s very hard to tell from the video, but is it possible the moon is so high on the Z axis that you are not reaching a height in the spaceship where you can see it yet? Where is the moon in relation to the smaller Saturn-like planet? Can you set the Z on your moon to the same height of the other planet to test if you can see it then?

Hey, Tim !

You mean the scale of the moon? 400 on each X,Y, and Z axis

My moon is located at: 1302071.0 cm , 311868.0 cm, 865332.0 cm (on X, Y, Z, respectively)

My saturn-like planet, is located at : 5678.0 cm , 8362.0 cm , 29655.0 cm (on X,Y,Z, respectively) and the scale is set to 1,1,1 on X,Y,Z.

And yes (i don´t believe in this) if i set the Z on the same height of the saturn-like planet, i see it from the spaceship too)

Thanks alot for your help !

Great, glad I could help!