Character not moving when changing collision presets from World Static to Custom

Hey Everyone. I’m making my own version of donkey kong -
I currently have a barrel spawning, and on my capsule component I am trying to set my own custom collision. When I change the preset it refuses to roll down my plane. When I switch it back to “World Static” it works normally. Does anyone know why this happens?
Barrel Collision -

World Static -

World -

and this is the platform it lands on -